Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zLVop-UcrkQ-SuUj3-zC2JV-XF95Q | 30/18/8 | 100.8 | 1.58 | 2026-07-04 07:24:06 · 45m 48s | |
| CSGO-qEMoM-HEYAz-i5aWm-ccKLx-zMOcF | 18/14/6 | 109.2 | 1.41 | 2026-06-28 00:28:19 · 29m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.