Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RVFkE-WA3Ei-73zDp-p99bA-jdBpF | 15/16/3 | 91.2 | 1.10 | 2026-07-04 21:35:38 · 30m 8s | |
| CSGO-WMTqD-f4hv9-4DpMk-ssE3B-vT88F | 14/13/5 | 77.3 | 1.17 | 2026-07-02 19:30:42 · 29m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.