Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4GLyF-CKphu-PzWZs-HKXuZ-suGvM | 13/13/3 | 89.9 | 1.19 | 2026-07-02 10:38:13 · 25m 17s | |
| CSGO-yEWVM-WrhRi-8DVVS-XJuft-UNv5G | 19/16/4 | 94.7 | 1.29 | 2026-06-30 20:43:39 · 33m 8s | |
| CSGO-cjrCk-VZpnX-Lsasf-9O3tS-evbxJ | 23/16/2 | 89.5 | 1.42 | 2026-06-30 20:01:52 · 36m 8s | |
| CSGO-ssWP6-sbwtn-GQWuy-4PjDC-Q9jbN | 20/9/2 | 99.5 | 1.59 | 2026-06-29 20:21:52 · 24m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.