Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TxobP-WjMHw-cLShT-QVz6h-GusnC | 23/14/1 | 97.0 | 1.47 | 2026-06-29 21:29:45 · 34m 57s | |
| CSGO-kbGui-njtGm-8LU58-oNRNr-ECBcO | 18/20/9 | 89.8 | 1.17 | 2026-06-29 20:41:32 · 44m 21s | |
| CSGO-qYD7Z-5DW3P-EVvTp-Sfq4U-3krFF | 22/10/2 | 98.1 | 1.68 | 2026-06-21 13:05:54 · 28m 48s | |
| CSGO-scF9L-4cxto-Nek4L-Eewez-wVC7K | 26/20/3 | 96.5 | 1.39 | 2026-06-17 21:01:39 · 35m 19s | |
| CSGO-VBSMU-f3ruX-fFNhM-X8tq4-teeVG | 15/10/7 | 98.2 | 1.55 | 2026-06-12 18:42:14 · 24m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.