Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k2Us6-VxOGc-TwSyD-38OLr-q3SiA | 19/12/8 | 86.2 | 1.48 | 2026-06-30 19:13:12 · 30m 23s | |
| CSGO-EcDHO-RPrVN-9qiPZ-p7xrK-VTTrC | 13/16/8 | 73.2 | 1.05 | 2026-06-21 19:05:33 · 35m 45s | |
| CSGO-mM7Ec-6FDW8-mM8ih-kHZp4-2VkDA | 24/6/0 | 112.2 | 2.10 | 2026-06-05 19:49:17 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.