Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xn32O-mtFR8-O3MuQ-jduBV-uFqqK | 6/13/4 | 50.8 | 0.52 | 2026-06-30 16:29:38 · 22m 57s | |
| CSGO-jEjNo-jnCHe-F5Of9-Vf8OG-bTsdA | 16/11/6 | 93.6 | 1.41 | 2026-06-29 14:57:22 · 29m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.