Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o8YAT-dzMyT-kRGNv-B4Prn-tNTWJ | 13/16/4 | 70.4 | 0.89 | 2026-07-05 20:43:30 · 34m 4s | |
| CSGO-k4Yp8-DhYVN-eDBPC-bTBvP-rHHnK | 15/17/8 | 86.1 | 1.08 | 2026-07-04 21:09:45 · 34m 53s | |
| CSGO-iwnK6-23XsZ-AxD6P-TeqDV-QmztJ | 9/15/3 | 54.1 | 0.62 | 2026-07-04 15:17:19 · 33m 18s | |
| CSGO-uoRkS-iJnHP-dmCz8-bQmQe-2ZeuB | 8/15/7 | 58.2 | 0.74 | 2026-07-03 21:52:45 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.