Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5VuUB-cwiGw-EN5yx-G9cMc-ztZpG | 6/15/5 | 53.8 | 0.56 | 2026-07-04 18:27:16 · 35m 57s | |
| CSGO-J5OG9-oR3rA-DiFSR-Obnq7-69frM | 15/7/3 | 78.6 | 1.60 | 2026-06-24 21:13:14 · 28m 2s | |
| CSGO-xjpQa-NcjdH-x6tOa-NisHR-tm7SA | 20/16/8 | 84.8 | 1.38 | 2026-06-20 21:43:02 · 39m 59s | |
| CSGO-QWbQi-fy9oV-zrJfP-4GbO6-iBtKG | 22/16/6 | 78.6 | 1.30 | 2026-06-20 20:50:07 · 47m 43s | |
| CSGO-3OVEi-9ZJ6r-RCBZD-fxpMX-Bkb3K | 11/14/10 | 72.5 | 0.93 | 2026-06-20 14:58:58 · 35m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.