Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KTMBW-FcHco-EEEhH-q2tcZ-FvxfF | 12/10/2 | 85.9 | 1.08 | 2026-06-27 07:52:47 · 17m 38s | |
| CSGO-xb6er-CHTaq-p4cyN-sAmPE-scvaL | 27/15/5 | 105.2 | 1.58 | 2026-06-26 21:11:22 · 43m 15s | |
| CSGO-2EJC5-Cd8XH-BGvzD-rKYpy-G3bJD | 18/15/4 | 79.8 | 1.20 | 2026-06-22 19:19:01 · 37m 28s | |
| CSGO-M6wW6-UcQSM-NvNpC-6MtiE-OycBN | 23/16/5 | 97.6 | 1.45 | 2026-06-21 20:45:29 · 41m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.