Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2r388-MnpHm-XSn74-nVnhO-L8urD | 17/20/2 | 73.0 | 0.92 | 2026-06-27 17:16:58 · 33m 31s | |
| CSGO-vvOAG-xUaoK-U4oZS-wnRUM-qc6uC | 11/14/6 | 71.8 | 0.87 | 2026-06-23 20:54:47 · 29m 54s | |
| CSGO-76Yvs-6njDO-PiO4b-RCnjq-jhLfN | 14/14/4 | 103.1 | 1.21 | 2026-06-20 12:52:03 · 24m 27s | |
| CSGO-wFqwv-5Zf4B-8ynwi-vrtXx-zMOcF | 8/3/3 | 61.8 | 1.40 | 2026-06-20 11:26:13 · 16m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.