Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tymyY-nnMXY-2btqV-wrxZh-WZ8SA | 7/15/3 | 45.3 | 0.70 | 2026-07-04 20:58:45 · 27m 44s | |
| CSGO-ODdYP-84adq-MUxch-zyvAb-o5cVG | 13/18/5 | 57.6 | 0.85 | 2026-07-04 18:20:46 · 37m 25s | |
| CSGO-ffnNk-kTUsc-qnbGY-dsNzz-ozioE | 14/19/6 | 65.1 | 0.92 | 2026-06-21 20:07:14 · 51m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.