Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zyDsA-SSKb9-5GaJL-vVK43-hBnUE | 17/23/9 | 68.2 | 0.93 | 2026-06-27 23:09:45 · 49m 5s | |
| CSGO-s4HpC-WsUJW-FFQ66-EGbnn-DXykG | 14/20/8 | 78.9 | 0.82 | 2026-06-27 19:11:22 · 36m 16s | |
| CSGO-EbUZ2-mOaNL-LvFsK-PTDj8-xo8vO | 17/15/8 | 105.4 | 1.17 | 2026-06-26 23:11:48 · 36m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.