Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PfSC5-nXDcw-owRXA-cxbuz-mVt8O | 14/6/4 | 82.8 | 1.50 | 2026-06-26 20:53:27 · 28m 32s | |
| CSGO-2Aaqv-KDvO2-zKrGp-TjTMm-dYmQD | 14/6/5 | 123.7 | 1.86 | 2026-06-21 16:38:53 · 20m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.