Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JkKmv-vcBF7-SehRq-Y67O3-feAtG | 9/7/8 | 63.5 | 1.14 | 2026-06-28 23:01:04 · 29m 28s | |
| CSGO-xoWRs-LZhow-pcpou-SNmuo-rDN6H | 16/16/6 | 76.4 | 1.07 | 2026-06-26 19:59:45 · 39m 48s | |
| CSGO-kwRdn-9JAMN-mKPb4-6ND7n-qOijD | 16/11/6 | 96.6 | 1.59 | 2026-06-24 06:39:29 · 31m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.