Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TchZu-38sbn-8Hxn6-MAzNf-xjTOG | 14/16/4 | 86.6 | 1.09 | 2026-06-26 21:17:53 · 35m 39s | |
| CSGO-PQ7ty-DhffE-YqyY3-y6293-9L9PL | 32/22/4 | 102.8 | 1.45 | 2026-06-23 20:34:37 · 50m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.