Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HxXQJ-usfkJ-tzviS-Q3BN9-TAqVQ | 10/16/2 | 61.2 | 0.68 | 2026-07-04 20:15:37 · 25m 12s | |
| CSGO-67t4d-59K7b-yZ7ZO-Jxr3n-qWHzN | 7/16/5 | 60.3 | 0.59 | 2026-07-04 19:44:24 · 26m 51s | |
| CSGO-KohpE-vXK3G-mnoUr-3jvtU-nmheC | 11/18/5 | 66.0 | 0.81 | 2026-07-04 19:06:25 · 34m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.