Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kTdVh-UPW7f-bFfkW-HuAmZ-8tQVP | 16/11/8 | 104.9 | 1.47 | 2026-07-03 18:45:38 · 27m 24s | |
| CSGO-V3Y5p-o5bCM-quapi-FojRz-zUwsP | 13/19/7 | 61.6 | 0.73 | 2026-07-02 18:01:42 · 36m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.