Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xokBO-s9thf-2fTo3-wh9TZ-U6ZkF | 14/13/6 | 75.1 | 1.17 | 2026-07-06 19:11:36 · 35m 38s | |
| CSGO-WAPpp-sBNXs-ULaH5-kwzKp-DXykG | 13/14/5 | 66.9 | 1.04 | 2026-07-06 15:37:24 · 31m 43s | |
| CSGO-Mxb9O-aCbkx-KuUAi-Uufrk-ps68F | 16/18/5 | 76.8 | 1.02 | 2026-07-04 22:05:38 · 39m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.