Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9Nkxo-Nwnsc-pLvyn-3NHQ9-xU7CH | 28/12/1 | 109.6 | 1.89 | 2026-06-26 22:40:45 · 31m 51s | |
| CSGO-kZ2Ft-zkOOX-coz6C-7xjzL-Wb9vO | 15/18/6 | 79.4 | 0.93 | 2026-06-25 18:34:30 · 37m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.