Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A3NdM-4M5QR-y5qzi-PpQd4-HVMfN | 10/16/3 | 53.7 | 0.76 | 2026-07-06 16:56:01 · 29m 22s | |
| CSGO-rkEbW-J5529-Ei38u-r99QS-Mm7iL | 24/16/7 | 111.4 | 1.56 | 2026-07-05 19:34:38 · 31m 46s | |
| CSGO-cfMKG-nn2Cc-v5YTF-EfJBS-2vDuA | 13/17/6 | 81.4 | 1.01 | 2026-07-04 15:57:02 · 31m 47s | |
| CSGO-LRjve-z3EBX-JkPiB-JskXS-nwAAA | 22/13/7 | 99.5 | 1.55 | 2026-06-27 14:21:45 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.