Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pv94k-NORuw-4WdEy-QQPwY-rup3B | 18/9/0 | 76.8 | 1.39 | 2026-07-04 11:03:38 · 34m 21s | |
| CSGO-3yCYC-RaScs-J7ujx-kQ7Qt-XD8aC | 16/14/1 | 69.3 | 1.11 | 2026-07-03 22:46:27 · 30m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.