Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZZiOq-853ny-TYLa7-OyhBU-vaChP | 8/5/2 | 70.6 | 1.14 | 2026-07-02 22:02:35 · 14m 11s | |
| CSGO-ZifmO-VwxdT-O3boq-ZVtWr-oCi5P | 5/11/0 | 46.9 | 0.40 | 2026-07-02 21:46:09 · 14m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.