Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J7niT-WcdUV-HxBtb-UDKXc-k6siB | 15/15/5 | 65.3 | 1.12 | 2026-07-05 23:41:35 · 32m 42s | |
| CSGO-ipiEX-Z7D4Z-jXF2U-ERhN6-VzZAB | 16/11/1 | 95.1 | 1.30 | 2026-06-27 20:20:40 · 29m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.