Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PsW9p-kaSZm-5ZqrP-i5HYG-8w9TM | 13/15/9 | 88.6 | 1.06 | 2026-07-01 20:14:24 · 31m 48s | |
| CSGO-VE4P3-vh8Z4-o6t7e-bxS5t-bCyDK | 17/16/3 | 90.2 | 1.11 | 2026-07-01 19:42:06 · 29m 21s | |
| CSGO-uAbYS-sB9FL-LvY8F-ytyKL-hbRuK | 13/20/10 | 84.4 | 0.82 | 2026-06-24 12:42:38 · 40m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.