Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9FquA-OYmrt-Nhaab-GTDJW-kvbxJ | 19/22/6 | 93.4 | 1.17 | 2026-07-03 21:14:07 · 35m 58s | |
| CSGO-pwLKA-DNaNP-sOEJd-hnbKZ-V62cQ | 24/13/5 | 79.7 | 1.54 | 2026-07-03 20:22:11 · 39m 48s | |
| CSGO-a6rYi-uv9mu-fC8ba-x4Ky2-zz8aC | 14/19/7 | 76.1 | 0.82 | 2026-06-27 12:40:06 · 36m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.