Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hY7KL-kZ2bG-zDuDL-cTjM4-hBnUE | 1/16/4 | 31.1 | -0.02 | 2026-07-06 12:50:05 · 23m 33s | |
| CSGO-C8Nwo-krtB4-DOFq8-BRMM3-seYfE | 5/12/4 | 41.7 | 0.61 | 2026-07-06 11:43:56 · 22m 15s | |
| CSGO-eMM2e-52eD8-fuDVU-8RQCs-ECBcO | 5/8/2 | 45.9 | 0.76 | 2026-07-03 13:55:02 · 24m 32s | |
| CSGO-CfXuP-eUOoS-kRx9S-ZOpis-NOH8D | 9/13/2 | 43.5 | 0.70 | 2026-07-03 13:21:33 · 31m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.