Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WDHp5-rEO2U-OfFqD-wP8sa-k6siB | 5/15/3 | 47.4 | 0.33 | 2026-07-05 11:12:57 · 22m 21s | |
| CSGO-GuCtj-QsQtR-GECv2-AHbWM-3wqVQ | 33/15/3 | 119.1 | 1.92 | 2026-07-04 22:29:39 · 38m 1s | |
| CSGO-qSbGb-FD4jB-ezySJ-HZxp4-LB6iL | 17/16/5 | 73.3 | 1.09 | 2026-06-26 13:38:57 · 41m 8s | |
| CSGO-NsKmh-SRC6U-du3sj-74eho-X4qqK | 8/15/2 | 61.2 | 0.66 | 2026-06-15 18:08:11 · 26m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.