Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u7LqP-jJOKa-FbcqJ-mXBTL-5naAB | 24/15/5 | 107.2 | 1.49 | 2026-07-03 20:12:40 · 42m 50s | |
| CSGO-75kkZ-OLp5R-k3CKM-LeZzs-Q27vO | 29/10/4 | 161.3 | 2.25 | 2026-07-03 19:32:56 · 29m 48s | |
| CSGO-6qSLR-NZnZP-ow694-GbG9s-efFnK | 29/17/3 | 127.1 | 1.80 | 2026-06-30 22:26:10 · 31m 18s | |
| CSGO-JMnap-rOkeX-vuY2F-iS6Uu-FhnEM | 25/19/6 | 105.4 | 1.42 | 2026-06-30 21:46:31 · 35m 54s | |
| CSGO-hWrZN-H7dhD-dxVCx-hW5wP-S7YpG | 25/15/9 | 129.2 | 1.86 | 2026-06-29 21:34:30 · 31m 4s | |
| CSGO-nfAS8-fkU7N-7kohi-jmJZJ-LdcNE | 21/18/4 | 122.1 | 1.48 | 2026-06-29 21:01:07 · 29m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.