Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rw25M-25a4Z-5NahR-z7rdS-QwSOG | 22/7/2 | 113.1 | 1.98 | 2026-07-02 18:57:29 · 27m 43s | |
| CSGO-Lpfhx-4LVNN-CZYTE-8aBYS-nwAAA | 16/15/3 | 97.2 | 1.21 | 2026-07-01 21:19:55 · 22m 24s | |
| CSGO-VSvhi-tcrkQ-TEx4T-QpdhG-Lp6qB | 12/16/6 | 64.5 | 0.80 | 2026-06-29 21:06:17 · 39m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.