Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HYGtv-qCw2q-qVwMA-wtPHa-pFXsO | 29/20/8 | 117.7 | 1.67 | 2026-06-29 15:29:07 · 38m 28s | |
| CSGO-OsXNm-a2oZU-JvOVM-cn4Wz-52DVF | 10/17/5 | 66.7 | 0.70 | 2026-06-25 23:21:19 · 29m 13s | |
| CSGO-DniXQ-D8MiG-MDYf2-v7anH-R8diK | 10/16/1 | 41.2 | 0.55 | 2026-06-25 22:33:18 · 39m 43s | |
| CSGO-HnO8r-z93Vp-qEqdR-HCQfY-XZrKG | 13/11/1 | 75.3 | 1.18 | 2026-06-19 00:19:06 · 27m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.