Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DtCBb-fdHFm-8C5DB-f2kQK-mS5KQ | 16/6/1 | 69.6 | 1.48 | 2026-07-04 12:42:13 · 22m 59s | |
| CSGO-LyxLT-9KjrR-YHGBA-O6fid-8EAkE | 5/5/1 | 60.7 | 1.02 | 2026-07-01 23:16:08 · 11m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.