Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DP8eO-inhKO-JYLxu-F6CTp-EE5qB | 9/11/8 | 82.4 | 1.18 | 2026-07-04 19:10:31 · 25m 8s | |
| CSGO-WNy6v-eadMT-VdO5U-XvByz-ozioE | 11/17/6 | 59.2 | 0.77 | 2026-06-28 20:39:08 · 36m 58s | |
| CSGO-u4tr6-FNbmT-PvfmU-rsbFV-FaFSQ | 8/18/4 | 52.2 | 0.52 | 2026-06-28 18:48:37 · 32m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.