Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6pz38-Ow8PE-Wahv3-5LJ8y-jVMQC | 14/17/9 | 81.4 | 1.03 | 2026-06-24 19:34:08 · 40m 13s | |
| CSGO-vYr8z-bTDTC-jRarv-rshUc-LFzQN | 20/20/7 | 78.5 | 1.17 | 2026-06-24 18:47:05 · 40m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.