Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-codCj-JqmAW-4ea3E-cwNJP-LmztJ | 17/13/4 | 91.8 | 1.29 | 2026-06-28 13:23:30 · 36m 34s | |
| CSGO-ZCFhX-rbUSB-SZf2X-QMa6F-CcyMM | 15/5/1 | 84.1 | 1.56 | 2026-06-26 11:10:08 · 24m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.