Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x58ys-pCGnR-CUvEo-5bnzu-5rwjN | 20/12/3 | 103.1 | 1.48 | 2026-07-03 20:56:05 · 31m 44s | |
| CSGO-Pcs75-QaLat-Onry3-XjPrR-WmPhG | 20/21/8 | 80.0 | 1.11 | 2026-06-26 22:06:38 · 47m 5s | |
| CSGO-oB97A-Mbbc7-SUXaw-zijac-25TCP | 14/15/5 | 94.2 | 1.14 | 2026-06-25 22:03:53 · 31m 21s | |
| CSGO-WpnfR-biKpX-36XB2-YFKcV-Bv5VH | 15/18/4 | 60.6 | 0.96 | 2026-06-23 21:52:08 · 38m 10s | |
| CSGO-RQW6S-MQfk8-y36is-xfc7p-nXWDJ | 30/21/8 | 98.3 | 1.49 | 2026-06-19 21:34:29 · 53m 49s | |
| CSGO-nYhmL-iKCp3-iFOJS-joOQF-sH2cQ | 19/8/3 | 103.9 | 1.63 | 2026-06-16 19:38:10 · 25m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.