Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qw2Z3-BryHV-nOrKD-UFpBu-R2DmQ | 8/12/10 | 68.7 | 0.93 | 2026-07-09 18:53:26 · 28m 12s | |
| CSGO-whndJ-X3B3u-nSmw3-mGSUX-oQtWK | 7/14/7 | 75.7 | 0.72 | 2026-06-30 19:03:17 · 25m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.