Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6tXtO-vdmak-be6Pb-2StRP-S7YpG | 26/17/9 | 120.5 | 1.62 | 2026-06-26 19:35:14 · 42m 27s | |
| CSGO-HskLD-LO3tq-cbSxj-tTqRH-6xUWJ | 12/10/6 | 81.1 | 1.13 | 2026-06-26 18:59:35 · 28m 42s | |
| CSGO-hdQGR-P6ux4-iwZPU-NksUW-ca43L | 16/18/9 | 99.3 | 1.11 | 2026-06-26 18:17:51 · 32m 55s | |
| CSGO-pWGvj-pLkAD-qHR5T-MOoG3-FVoxA | 21/23/6 | 88.7 | 1.00 | 2026-06-26 17:25:26 · 48m 34s | |
| CSGO-RaA6e-vq7Do-L2ZZP-b65iy-2MUSH | 13/17/7 | 91.3 | 1.00 | 2026-06-21 17:17:09 · 25m 38s | |
| CSGO-QdRE6-a9TVA-joCMk-oXdjH-RJ8CH | 24/16/3 | 106.1 | 1.60 | 2026-06-15 16:34:10 · 34m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.