Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RU3Dj-p94r9-Z6xJZ-FBSVd-CuybE | 17/21/3 | 65.6 | 0.93 | 2026-07-03 19:00:50 · 40m 6s | |
| CSGO-UWehK-qj7YT-9DHDK-YivvJ-wcUiA | 1/7/2 | 44.8 | 0.24 | 2026-06-28 19:42:52 · 9m 59s | |
| CSGO-9uDyR-A2bkv-YXFqY-fiNQm-7NKDR | 15/7/5 | 98.1 | 1.55 | 2026-06-28 17:04:49 · 24m 11s | |
| CSGO-KtOpu-G2G5E-muykk-pruZ2-seYfE | 20/16/5 | 91.8 | 1.23 | 2026-06-26 19:17:36 · 38m 8s | |
| CSGO-o53HV-Vt2cW-rhfb2-qPveY-kZhzO | 10/16/2 | 48.3 | 0.72 | 2026-06-25 19:58:53 · 29m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.