Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-psAxo-NLjKo-6JRQE-nLFtK-LJiPK | 19/18/8 | 98.2 | 1.26 | 2026-06-29 13:52:01 · 30m 55s | |
| CSGO-76DK5-3JAsC-PFJhj-XEkuQ-HnF8D | 18/15/4 | 96.7 | 1.23 | 2026-06-29 13:12:27 · 37m 8s | |
| CSGO-dadod-T2Hfv-tkQD6-Z97SG-KdWXC | 20/7/1 | 105.7 | 1.72 | 2026-06-27 23:28:01 · 27m 39s | |
| CSGO-PAzcd-SysNV-pJoHd-wEjLK-SyCJC | 20/12/5 | 104.7 | 1.57 | 2026-06-25 18:21:49 · 28m 33s | |
| CSGO-CdpYc-qobUt-x4BWj-yZLjM-3wqVQ | 15/11/3 | 75.9 | 1.14 | 2026-06-24 19:18:27 · 30m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.