Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ccReQ-FJNaB-N8bwS-dk25z-2B3xK | 12/14/6 | 58.0 | 0.88 | 2026-07-05 05:43:03 · 35m 57s | |
| CSGO-VZwFR-x55b7-24RFe-kQvjm-i49oF | 12/16/5 | 62.1 | 0.86 | 2026-06-30 22:08:49 · 41m 50s | |
| CSGO-aEN4p-VNU5L-dmwnh-hDYhc-BusnC | 18/23/8 | 82.2 | 0.97 | 2026-06-30 00:36:06 · 47m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.