Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cpKuf-voHVc-zYSZS-npbAc-OuiTL | 23/16/4 | 104.4 | 1.53 | 2026-07-04 11:20:33 · 34m 21s | |
| CSGO-Jwhbn-FeNKU-67CQk-cQv7Q-HvoNO | 14/16/6 | 72.1 | 1.01 | 2026-07-03 20:15:40 · 35m 37s | |
| CSGO-qEmYD-5U5Ys-DFOni-w5EbA-id5yD | 20/14/1 | 88.7 | 1.24 | 2026-06-25 18:31:14 · 35m 58s | |
| CSGO-xFVP4-UCZeC-6sBdp-dTNpJ-pJvnC | 16/12/5 | 67.0 | 1.22 | 2026-06-22 19:12:36 · 44m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.