Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
The player has an elite Leetify aim rating but no rank history, which is a common pattern for smurfing or fresh cheating accounts. While the demo analysis is limited to 5 matches, the high wallbang and smoke kill percentages, combined with a notable instant target lock rate, raise concerns despite the account's age.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-25 09:46:47
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-5%The player has an elite Leetify aim rating but no rank history, which is a common pattern for smurfing or fresh cheating accounts. While the demo analysis is limited to 5 matches, the high wallbang and smoke kill percentages, combined with a notable instant target lock rate, raise concerns despite the account's age.
Account Signals
+17%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Our Own Match Data
-30.7%Peak single-match outcome anomaly 22.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
9.4% of kills through walls across 6 analyzed matches (penalty scales above 4%)
16% of kills through smoke (penalty scales above 8%)
3.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eiB2A-VdVbE-4kwci-MzKwK-ZxqFF | 16/15/6 | 107.8 | 1.17 | 2026-07-01 00:25:45 · 24m 52s | |
| CSGO-a5wTW-2aX6y-45XPe-ova4o-7sUvD | 14/7/8 | 104.5 | 1.59 | 2026-06-28 23:03:39 · 21m 9s | |
| CSGO-SktZb-7HWoJ-WqF9M-TGEza-Y6TvD | 14/11/6 | 77.4 | 1.23 | 2026-06-28 21:41:13 · 29m 17s | |
| CSGO-WHPWm-YfHLN-hHonC-D6mVt-8MEKO | 18/17/8 | 97.8 | 1.20 | 2026-06-28 00:35:37 · 34m 0s | |
| CSGO-WwX2y-kiFUc-yL22J-yZ9Pn-qYBEB | 17/12/9 | 93.7 | 1.39 | 2026-06-27 22:51:17 · 30m 46s | |
| CSGO-ZDrPo-wsOiX-AV3Bd-M93QX-QaDND | 27/17/5 | 114.0 | 1.67 | 2026-06-25 16:04:44 · 38m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.