Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qVEBe-COZRU-pCzTi-sLDfN-Z7PVP | 21/14/6 | 82.6 | 1.37 | 2026-07-03 06:44:33 · 41m 35s | |
| CSGO-wHB4V-wLXbV-PbpCH-A3x9x-FB6iL | 19/11/10 | 97.7 | 1.52 | 2026-06-29 20:41:00 · 31m 29s | |
| CSGO-5j9Xu-7dq8x-GbD6u-5srjk-24wPB | 27/11/3 | 106.1 | 1.84 | 2026-06-19 18:34:52 · 35m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.