Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tiQXM-nRSZQ-UJLBo-BxSX2-RrSnB | 4/14/3 | 44.9 | 0.40 | 2026-07-04 17:59:11 · 21m 4s | |
| CSGO-wOrFH-TMfEt-YqZbN-C9zEh-ZYsFF | 13/18/5 | 76.5 | 0.84 | 2026-07-03 22:14:22 · 33m 56s | |
| CSGO-xCv56-75her-cORfC-ybNih-eEA2P | 24/20/6 | 87.9 | 1.24 | 2026-07-03 21:14:27 · 53m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.