Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZwuJB-9fiTn-iEBb3-fjWAM-WnaQM | 21/24/12 | 78.8 | 1.02 | 2026-07-05 18:51:36 · 44m 32s | |
| CSGO-EQrSA-LExvF-EsZ4C-pjqVn-uNZML | 16/13/5 | 82.6 | 1.28 | 2026-07-01 17:46:00 · 31m 7s | |
| CSGO-FtXnT-qTNbN-DDYVM-LJFN9-ipxMM | 13/13/7 | 76.6 | 1.10 | 2026-07-01 17:01:25 · 39m 15s | |
| CSGO-X4NuY-7brAa-oRVtZ-ebsjL-HcyMM | 12/20/5 | 72.2 | 0.70 | 2026-07-01 16:13:17 · 34m 32s | |
| CSGO-5OJy5-q2jEC-M4D34-yBpNh-LZieC | 3/20/1 | 26.1 | 0.00 | 2026-06-24 19:22:39 · 26m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.