Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y7a2F-Gy7Hf-xTbZ3-PaMLw-7BLwF | 16/24/6 | 53.2 | 0.72 | 2026-07-01 10:28:26 · 50m 19s | |
| CSGO-ovdp6-9O93q-Trf4T-s8hVw-vrzED | 7/15/10 | 65.9 | 0.74 | 2026-06-30 20:39:11 · 30m 10s | |
| CSGO-q4yDB-pSEas-Fh4LB-YO5MF-cTKXL | 11/10/4 | 93.9 | 1.24 | 2026-06-25 21:09:41 · 25m 9s | |
| CSGO-4nmxh-bX3oM-peFyt-nvfCp-rOpYF | 14/13/5 | 92.9 | 1.15 | 2026-06-09 20:02:23 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.