Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mZbD8-r7OXi-bDcDp-c4aNU-jHR7B | 12/16/3 | 78.3 | 0.85 | 2026-06-27 21:24:03 · 30m 29s | |
| CSGO-jLiTQ-3nWyF-weN9J-eTApJ-9mnpQ | 15/17/4 | 76.3 | 1.07 | 2026-06-24 20:24:24 · 32m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.