Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dbwtK-Xodws-UsCHp-Fm77Z-cF95Q | 15/11/1 | 103.9 | 1.53 | 2026-07-02 17:37:11 · 18m 54s | |
| CSGO-ZxOY7-v8MzO-qFsEW-iEUqn-GOBJC | 17/12/3 | 78.7 | 1.35 | 2026-07-02 15:46:48 · 33m 53s | |
| CSGO-OuMPV-mBQcA-Yenu6-PyaHP-nbRuK | 22/18/5 | 81.7 | 1.29 | 2026-06-26 20:27:27 · 50m 33s | |
| CSGO-RHECU-cbmHA-O2pZz-MF499-tdTnB | 21/15/6 | 119.3 | 1.66 | 2026-06-18 18:03:14 · 25m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.