Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6O99A-jPOoC-oDPJB-W9T25-tKkXM | 25/15/10 | 118.3 | 1.71 | 2026-07-08 20:00:18 · 32m 49s | |
| CSGO-avhGu-HJ7Yv-AkB9B-Fqo29-6xEOP | 13/19/7 | 73.0 | 0.88 | 2026-07-01 18:59:04 · 40m 36s | |
| CSGO-uttLe-xYc3U-xBbzN-5bH8N-6bFVF | 16/19/8 | 68.8 | 1.02 | 2026-07-01 18:09:42 · 41m 35s | |
| CSGO-HywGb-OYoA4-rUCuO-nMi8y-CfoAL | 21/24/6 | 76.2 | 0.94 | 2026-06-30 20:05:08 · 54m 28s | |
| CSGO-xtkk9-zPcCY-Kwf5p-eqMAo-yiOUD | 25/17/8 | 82.7 | 1.34 | 2026-06-18 18:35:13 · 54m 23s | |
| CSGO-2W5qQ-U59jP-dtVnU-JX5di-34OJM | 23/18/2 | 85.0 | 1.29 | 2026-06-14 18:59:47 · 41m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.