Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C8JDF-wKEBV-Qu8uf-USNiO-HHjLJ | 13/15/2 | 74.3 | 1.10 | 2026-07-04 19:16:24 · 27m 0s | |
| CSGO-nqqHG-ARaA8-k4FVT-pApFp-6CQqJ | 18/16/3 | 69.9 | 1.08 | 2026-07-04 18:23:34 · 39m 22s | |
| CSGO-ki8AJ-L9TBp-nN5ju-qCaB9-TAqVQ | 10/17/8 | 60.3 | 0.78 | 2026-07-04 17:41:19 · 30m 40s | |
| CSGO-5MHW3-RCVzm-OPeT9-3DApC-5o8vO | 10/16/6 | 46.1 | 0.83 | 2026-07-04 17:05:05 · 32m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.